1. Introduction and history

Brock University
COSC 3P98 Computer Graphics
Instructor: Brian J. Ross



Introduction to COSC 3P98 Computer Graphics

 

  1. fundamentals: technological methods and principles
  2. practical: programming assignments
  3. theory: some mathematics and algorithms


Graphics


Why use graphics?


Some terms


Graphics and Hardware Advances


Graphics Research and Software Advances


Types of applications


A Brief History


History


Vector displays

Examples of old arcade games: Atari Battlezone, Tempest, Star Wars
(note multi-colour vector displays; I suspect they are raster simulations of vectors!).


Raster displays


Raster refresh


Comparing Raster and Vector


Flat-panel displays


History: graphics libraries



Preview


Preview



Back to COSC 3P98

COSC 3P98 Computer Graphics
Brock University
Dept of Computer Science
Copyright © 2019 Brian J. Ross (Except noted figures).
http://www.cosc.brocku.ca/Offerings/3P98/course/lectures/intro/
Last updated: January 8, 2019