IASC 4F00
Team-based Practicum in Interactive Media Design and Production

Instructors: Jean Bridge, Office GLN 109, Phone extension: 4656, Office Hours: Tue. 3:00pm - 4:00pm & Wed 1:00pm - 3:00pm, email: jbridge@brocku.ca
Michael Winter, Office MCK J323, Phone extension: 3355, Office Hours: Mon 1:00pm-3:00pm & Thu, 9:00am - 11:00am, email: mwinter@brocku.ca



Course Overview & Material
Lectures
Course Outline
Tutorials
Submit a tutorial

  • Wednesdays 3:00pm - 5:00pm: Production whole project debriefing and production work time
  • Thursdays 11:00am - 2:00pm: Project check in/check out and production work time
  • Room: TH269C
Important Dates and Activities
Evaluation

Sept. 4: Classes Begin

Sept. 12: Game Concept in place

Sept. 16: Last date for course change

Oct. 10: Design and Technical Document Due

Oct. 14: Thanksgiving Day

Oct. 15 - 19: Fall Break Week

Oct. 23: Revised DTD Due, Project Management Plan and Mechanisms Live, Production begins, First Check out

Oct. 24: First Check in/Check out, Check in and Check out to track progress on all project tasks will occur every Thursday at 11 a.m. through to project completion

Nov. 6: Last day for withdrawal from D2 courses without academic penalty

Nov. 28: Last class meeting for fall term of IASC 4F00

Dec. 3: Last day of classes

Dec. 5: White box Prototype (proof of concept) Due

Dec. 6 - 17: Exams

Jan. 6: First day of classes for winter term

Jan. 8: First day of class for IASC 4F00

Jan. 17: Last day for withdrawal from D1 courses without academic penalty

Feb. 17-21: Reading Week

Feb. 27: Date by which draft beta version of project should have presented with full assessment of production requirements and testing plan

Mar. 7: Last day for withdrawal from D3 courses without academic penalty

Mar. 13: Date by which Closed Beta version of project will have been tested and reviewed

Apr. 3: Last Class for IASC 4F00, Open Beta Due

Apr. 7: Snow Day

Apr. 8 - 23: Exams

April 24: Date by which Final Project should have received public unveiling and be available for download

The following sheme is applied:
  • Game Design and Technical Document - 15% of total mark
    15% of total mark based on instructor's evaluation of each individual's contribution to document
    • Draft Due Oct. 10
    • Final Due Oct. 23
  • Whitebox Project Build (with all mechanics developed) - 25% of total mark
    20% based on instructor's evaluation of project
    5% based on peer and self-assessment of each individual's contribution to the project
    • Prototype Due Dec. 5
  • Closed Beta Version (Level, mechanics and most assets in place for testing) - 10% of total mark
    10% of total mark based on peer and self-assessment of each individual's contribution to project
    • Build Due Feb. 27
  • Open Beta Version - 25% of total mark
    20% based on instructor's evaluation of project
    5% mark based on peer and self-assessment of each individual's contribution
    • Due for professional review - April 03
    • Due for public event and distribution - TBD before April 24
  • Individual Production Progress - 25% of total mark
    25% of total mark based on instructor's evaluation of individual weekly accomplishment of production goals
    • Beginning the week of Oct. 23 and extending through April 3 (16 weeks)



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© J. Bridge & M. Winter, 2013