Game graphs represent relations between non-player characters (NPCs).
The provided graphs are defined in the following papers - please cite as follows:
J.A. Brown, D. Ashlock, S. Houghten and A. Romualdo, Evolutionary Graph Compression and Diffusion Methods for City Discovery in Role Playing Games, IEEE Congress on Evolutionary Computation, 2020. J.A. Brown, J. Lee, and N. Kraev, Reputation systems for non-player character interactions based on player actions. In AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2017.
This page last modified 12th May 2020 © Copyright Sheridan Houghten, 2020.
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