The RoomMaker

User Manual

 

 

Reverberation System

Steinberg Cubase VST32 5.0 Plug-in

 

 


RoomMaker ---- The User Manual

 

Welcome to the exciting world of digital reverberation.  This documentation is a guide to the use of the RoomMaker plug-in and its use in the Cubase VST32 5.0 environment.   

 

Requirements

1.      At least a Pentium II 400Mhz processor, but Pentium III 500Mhz processor is recommend.

2.      Windows 95, 98, 2000.

3.   Steinberg Cubase VST32 5.0 installed on your computer.

 

Installation

 

Note: An installed version Cubase VST32 5.0 is required to run this plug-in. 

To install the Reverb plug-in, follow these steps:

1.                  Double-click on the file called RoomMaker.ZIP.

2.                  Extract the file to folder that the Cubase plug-ins reside.  If you installed Cubase with all the default settings, the folder will be located in C:\Program Files\Steinberg\Cubase VST32\VstPlugins, or if you have the demo installed C:\Program Files\Steinberg\Cubase VST32 Demo\VstPlugins.

 

Loading a Wave File into Cubase

 

1.         Select File from the menu bar.

2.         Select Import and Audio File from the options.

3.         Navigate through the file directory to the folder containing the desired file.

4.         Highlight the file and select Open.

 

Playback of A Wave File

 

The selected file will now appear in the “Arrange” frame.

“Click”
 

“Stop”

 
To play the selected file, press the “Play” button on the Cubase playback toolbar. 

           

“Play”

 
 


VST Playback Toolbar

 

As a default, Cubase plays a metronome beat during playback of a sample. To turn the metronome off, press the “Click” button so that it is no longer yellow highlighted.

 

Accessing the Reverb Effect Plug-in

 

1.         Select Panels from the menu bar.

2.         Now select VST Master Effects from the list.  A new frame will appear in the Cubase workspace entitled “VST Master Effects”.

3.         Click on this frame where is says “No Effect”. A list of loaded plug-in effects will appear.

4.         Choose the RoomMaker effect from the list.  If the RoomMaker is not on the list of plug-ins, repeat the section on “Installation” and ensure that the file is being saved to the proper VSTPlugin file folder.

 

To apply the Reverb effect, press the red button beside the name of the effect that you want to apply.  When this button is brightly coloured, the effect is being applied. 

 

VST Master Effects

 

To edit the Reverb effects, press the “Edit” button on the “VST Master Effects” frame.  For reference on editing the parameters of the Reverb effect, see the User Control section.

 

Saving Your Settings

 

After you have found a parameter settings that you like and don’t want to forget, Cubase allows you to save them.  This way you can load up the “bank” at a later time.  To save these banks:

1.      Click the mouse on the “VST Master Effects” frame where it says “File”.

2.      A list will appear.  Scroll down to “Save Bank”.

3.      A file dialog box, with a list of your files will appear.  Choose a good folder to save the bank, and enter the file name.  Press “Save”.   Your parameters are now saved as a file with the extension .fxb.

 

To load up a saved bank:

1.      Click the mouse on the “VST Master Effects” frame where it says “File”.

2.      A list will appear.  Scroll down to “Load Bank”

3.      A file dialog box will appear.  Find the folder on your computer where you saved your effects bank. 

4.      Select the file with extension .fxb.  Press “Open”. Your parameters are now loaded into the plug-in. 

 

User Controls

 

Now for the fun part! The purpose of building this reverb plug-in was to give the user complete control over a reverberated sound sample.  The following guide to the user controls is intended to give the user a start to achieving the desired sound.  Hopefully with a little tinkering, this sound can be achieved, and a few cool sounds will be discovered. 

 

First, let’s get familiar with the user interface and the control names.

The RoomMaker Interface

 

Controlling the Volume

 

The dry output knob refers to the amount of the original sound sample to include in the output of the reverb effect.  Dry output can be thought of as the volume of the outputted signal without applying any effect.  The wet output knob refers to the volume of the reverberated sound outputted to the playback stream.  Wet and Dry Output are your main parameters to control the volume of the regular and reverberated signals.

 

However, other controls have an effect on the volume of the reverberated sound.  You may find that you may have to adjust the dry and wet outputs accordingly, as you adjust some of the following settings.  Also, depending on the type of signal, its original volume, the type of frequencies, etc, these parameters may need to be adjusted.

 

Any user control with the word “Gain” in it definitely has to do with the volume of the reverberated sound.  A “Gain” is another term for volume.  Therefore, increasing the value of a “Gain” knob will increase the volume of the entire reverberated sound. 

 

The “Gain” Knobs

 

There are four different “Gain” knobs.  Each of these knobs control the gain of the all-pass filters within Dattorro’s structure.  Setting these values to zero will turn off Dattorro’s structure completely and output from the RoomMaker.  Increasing them will increase the volume of the system.  All-pass filters can also cause the sound of the reverberator to become somewhat unstable.  The more the All-pass gain is increased, the more metallic the sound will become.  In some instances, the sound will be similar to that of feedback, or someone standing too close to a microphone.  However, the knobs maximum gain has been set as to not exceed the point where the feedback is out of control.  There is a knob specially built for this feedback, which will be discussed later on. 

 

To control the all-pass gains, adjust the knobs AllPassGain knobs in the Input Diffusion and the Tank Structure sections of the interface.

 

Early Reflections

 

Adjusting the Source Volume knob will also change volume of the entire system.  The Source Volume is used to calculate the effects that a different volume sound sources have within a room.  When the room sizes are set to small values, the source volume will probably need to be decreased as to avoid distorting the output signal.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 


Knob-by-Knob

 

 

 

 

 

 

 

 

Early Reflections

RoomWidth

 

This knob changes the width size of the room.  The maximum width of a room is 60 meters.  The minimum size the room is 10 meters.

This knob will be deactivated when the early reflections are turned off.

 

RoomLength

 

This knob changes the width size of the room.  The maximum width of a room is 60 meters.  The minimum size the room is 10 meters.

This knob will not be active when the early reflections are turned off.

 

SourceX

 

This knob moves the source of the sound in the x direction (see Figure 1).  Turning the knob to the right will move the source to the right.  Turning the knob to the left will move the source to the left.   The position is in respect to the width of the room.  This knob will not be active when the early reflections are turned off.

 

SourceY

 

This knob moves the source of the sound in the y direction (see Figure 1).  Turning the knob to the right will move the source to the back of the room.  Turning the knob to the left will move the source to the front of


the room.

The position is in respect to the length of the room.  This knob will not be active when the early reflections are turned off.


 


 

           

Figure 1:  Change the position of the sound source.  + means turn knob to the right, - means turn knob to the left.

 

ListenerX

 

This knob moves the listener to the sound in the x direction (see Figure 2).  Turning the knob to the right will move the listener to the right.  Turning the knob to the left will move the listener to the left. The position is in respect to the width of the room.  This knob will not be active when the early reflections are turned off.

 

ListenerY

 

This knob moves the listener to the sound in the y direction (see Figure 2). Turning the knob to the right will move the listener to the back of the room.  Turning the knob to the left will move the listener to the front of the room.

 

           

Figure 2:  Change the position of the sound source.  + means turn knob to the right, - means turn knob to the left.

 

The position is in respect to the length of the room.  This knob will not be active when the early reflections are turned off.

 

SourceVolume

 

This knob increases or decreases the volume of the source within the room.  Changing this may seem to also change the size of the room, since we perceive a distant sound as having a fainter volume.

 

RoomAbsorption

 

This knob will change the amount of the soft filter decay in a room.   If the RoomAbsorption knob is turned to zero, the room decay will only be the reverberation generated Dattorro's tank structure.

 

Quality

 

This knob changes the number of buffers used in the soft filter.  When quality percentage is low, ie. below 50%, the decay may sound like distinct echoes. A tremolo type effect can be achieved in the reverb tail if the Quality knob is set to around 10%.

 

Late Reverberation

 

Input Diffusion

 

 

Changing the length of the all-pass filters to have the same values may make the filter sound like distinct echoes.  When a reverberated sound is desired, set the lengths of the AllPassTime knobs to different values.

 

AllPass1

 

This knob will change the delay length within the first all-pass filter.

 

AllPass2

 

This knob will change the delay length within the second all-pass filter.

 

AllPassGain

 

This knob will change the gain within the first and second all-pass filters.  The more the gain is increased, the more susceptible to feedback the reverb becomes. 

 

AllPass3

 

This knob will change the delay length within the third all-pass filter.

 

AllPass4

 

This knob will change the delay length within the fourth all-pass filter.

 

AllPassGain

 

This knob will change the gain within the third and fourth all-pass filters. The more the gain is increased, the more susceptible to feedback the reverb becomes.  

 

 

Tank Structure

 

           

 

AllPass5

 

This knob will change the delay length within the fifth all-pass filter.

 

AllPass7

 

This knob will change the delay length within the seventh all-pass filter.

 

AllPassGain

 

This knob will change the gain within the fifth and seventh all-pass filters. 

 

AllPass6

 

This knob will change the delay length within the sixth all-pass filter.

 

AllPass8

 

This knob will change the delay length within the eighth all-pass filter.

 

AllPassGain

 

This knob will change the gain within the sixth and eighth all-pass filters. 

 

Damping1

 

This knob controls the amount of frequency low-pass cutoff in the first tank line.  When this value is set to maximum, i.e. no low-pass, the tail may sound like distinct echoes.  The sound will also sound more distant with increased values. 

 

Damping2

 

This knob controls the amount of frequency low-pass cutoff in the second tank line.  When this value is set to maximum, ie no low-pass, the tail may sound like distinct echoes. The sound will also sound more distant with increased values.

 

State Variable

 

 

CenterFreq

 

This knob is the center of the state variable filter.  The high-pass output will attenuate any frequency below this value, and the low-pass output will attenuate any frequency above this value.

 

LowOut

 

This knob controls the volume of the low frequencies in the signal.  The volume of any frequency lower than the CenterFreq is changed, while the frequencies above the CenterFreq is attenuated. 

 

HighOut

 

This knob controls the volume of the high frequencies in the signal.  The volume of any frequency higher than the CenterFreq is changed, while the frequencies below the CenterFreq is attenuated. 

 

BandOut

This knob controls the volume of the high frequencies in the signal.  A band-pass is produced by combining a low-pass filter and high-pass filter.  Given a center frequency, the band-pass will increase the amplitude of the signal most at this center. 

 

Extras

 

 

 

BandWidthDamp

 

This knob controls the degree of low-pass frequency cutoff going into Dattorro’s structure. 

 

Feedback

 

This knob controls the amount of feedback in input diffusion section of the filter.  It is dependent on the gain values in the diffusion section.  If the gains are high, very little feedback is needed to make the filter become unstable.  But if the gains are low, the feedback must be increased to achieve the same effect.  With the proper amount of feedback, you can get a sound similar to someone speaking to closely into a microphone, or a guitar being too close to its amplifier.  If the sound becomes so unstable the output no longer exists, simply decrease the feedback value, and the filter should correct itself.  Have fun!

 

 

Output

 

Dry Output

 

The dry output knob refers to the amount of the original sound sample to include in the output of the reverb effect.  Dry output can be thought of as the volume of the outputted signal without applying any effect. 

 

Wet Output

 

The wet output knob refers to the volume of the reverberated sound outputted to the playback stream.

 

Wet and Dry Output are your main parameters to control the volume of the regular and reverberated signals.

 

Delay Lines

 

To make the resulting output sound in stereo, you can use the delay lines.   The delay lines are setup for left and right output.  To send the signal to the left, adjust one or more of the knobs on the left side of the Delay Lines area.  To send the signal to the right, adjust one or more of the knobs on the right side of the Delay Lines area.  Also, adjusting these knobs can give a sense of distance to the sound, just like the early reflections. 

 

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