COSC Seminar Series - Daniel Ashlock
Dr. Daniel Ashlock, University of Guelph, will be presenting his paper "Automatic Content Generation with Evolution".
When: Thursday, November 1, 2012
Time: 1:00 pm - 2:00 pm
Room: MCJ 328
Abstract: A video game can be very expensive to produce and, once played, is in some sense used up. Having a team of designers produce new content is both slow and expensive. This talk will showcase techniques for supplying game content semi-automatically. A designer makes his wishes known to the system and then the system produces a selection of content. The talk will focus on generating maps that share constrained properties, matching the designer's specifications, but are otherwise different from one another. A variety of different types of maps will be covered from puzzles, through maps appropriate for first person shooters, to terrain maps. The issue of how to represent maps so that they can be evolved is a key part of the talk. No other special knowledge is assumed. This talk will also include details of an international gaming conference to be held in Niagara Falls, Canada, August 11-13, 2013.