12. Animation

Brock University
COSC 3P98 Computer Graphics
Instructor: Brian J. Ross



Animation

		Loop {
			draw frame
			alter picture
		}


Animation


Modeling physical objects



Animation: movement


Animated movement: Linear interpolation



Animated movement: polynomial, spline, function interpolation



Interfacing with animation systems

  1. Linear-list notation: describe movement and other events via sequence of commands

  2. Programming languages

  3. Graphical interface: you specify events using graphical editing

Controlling animation


Real-life tracking technology