COSC 3P98 Bibliography
OpenGL Programming Guide (5e)
D. Shreiner et al., Addison Wesley, 2006, 0-321-33573-2.
Game Programming Gems v.3
D. Treglia (ed.), Charles River Media, 2002, 1-58450-233-9.
Digital Image Processing (2e)
R.C. Gonzalez and R.E. Woods, Prentice Hall, 2002, 0-20-118075-8.
The Computer Image
A. Watt and F. Policarpo, Addison-Wesley 1998, 0-201-42298-0.
GPU Gems
R. Fernando (ed.), Addison-Wesley 2004, 0-321-22832-4.
Computational Geometry in C
J. O'Rourke, Cambridge University Press, 1993, 0-521-44592-2.
CUDA Application Design and Development
R. Farber, Morgan Kaufmann, 2011, 978-0-12-388426-8.
OpenCL Programming Guide
A. Munshi et al., Addison Wesley, 2012, 978-0-321-74964-2.
Evolutionary Art and Computers
S. Todd and W. Latham, Academic Press, 1992, 0-12-437185-x.
The Algorithmic Beauty of Plants
P. Pruzinkiewicz, A. Lindenmayer, Springer Verlag, 1990, 0-387-94676-4.
Processing for Visual Artists
A. Glassner, AK Peters, 2010, 978-1-56881-716-3.
Non-Photorealistic Rendering
B.Gooch and A.Gooch, AK Peters, 2001, 9781568811338.
Interactive Computer Graphics: A Top-Down Approach with WebGL (7e)
E. Angel and D. Shreiner, Pearson, 2015, 978-0-13-357484-5.
Blender for Dummies 2e
J. van Gumster, Wiley, 2011, 978-0-470-58446-0.
OpenGL Shading Language
R.J. Rost, Addison-Wesley, 2006, 0-321-33489-2.
Creative Evolutionary Systems
(ed) P.J. Bentley and D.W. Corne, Morgan Kaufmann, 2002, 1-55860-673-4.
Mathematics and Physics for Programmers
D. Kodicek, Charles River Media, 2005, 1-58450-330-0.
Physics for Game Developers
David M. Bourg, O'Reilly, 2002, 0-596-0006-5.
The Five C's of Cinematography
J.V. Mascelli, Silman-James Press, 1965, 1-879505-41-X.
The Animator's Survival Kit
R. Williams, Faber and Faber, 2001, 0-571-21268-9.
The Computational Beauty of Nature
G.W. Flake, MIT Press, 1998, 0-262-06200-3.
Mazes for Programmers
J. Buck, Pragmatic Bookshelp, 2015, 978-1-68050-055-4.
Back