3P98 Graphics Animation Project - "Desert Dukes"

© Jeff Maxwell & Ryan Villers, 2003

Click this image to view the animation.

Table of Contents

Development Introduction Models Sound Comments

Development Environment

   Hardware:

   Software:

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Introduction

      This animation is a tribute to the good ol' boys from the Dukes of Hazard, and we must not forget the lovely Daisey Duke!! This was the "other" show finale that nobody saw. We have managed to get ahold of it and you can view it here by clicking on the picture at the top of the page.

      Everyone's favourite part of the show were the car chases where Boe & Luke are trying to out-run Roscoe and the rest of the Hazard County police force. In our animation, we continue the great Hazard County tradition of reckless, off-road driving, although it seems as though the Duke boys have already lost Roscoe as he is nowhere to be found. Watch for the surprise twist ending.

      We have designed a orange coloured car complete with tires, exhaust, windows, and engine. The desert-like landscape that we have created contains different types of grass, as well as some old trees with some foliage (alright....it is a moderate climate desert!!).

      We are happy to point out that every object was modelled by hand and not borrowed from the Internet.


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Models

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Sound

      The show's introduction was another highlight of the show. It consisted of credits, driving footage, and opening theme. What better soundtrack for our animation then the Dukes of Hazard opening theme song. The file we used came from JV's TV Themes website (http://www.jvsplace.co.uk/themesidx.php) and is in a .wav format. We didn't modify the file in any way.

      If you would like the theme for yourself, click HERE to download it. Enjoy!! Back To Top 


Comments

      Both of us enjoyed doing this project. Neither of us had any previous experience using 3D Studio Max and it was initially a challenge to figure out how to use the program effectively. After following some tutorials we were able to produce some models. We eventually improved upon these models and ended up with the ones currently in the animation. The sheer number of options available to the user is overwhelming, and can be a little intimidating. Using the key frames was not overly difficult, however, we ran into a few unexpected behaviours while trying to manipulate the camera position, etc... All in all, this project (as well as the course in general) has been a fun and interesting experience. We are both looking forward to the new 4V98 topics course in Computer Graphics and Digital Sound. Back To Top 


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