Model Land by Yurii Kuzmin
Tools used: Adobe Atmosphere 1.0, Adobe Photoshop 6.0, Adobe Illustrator 8.0.

Attention!!! In order to view and explore this world you must have Adobe Atmosphere installed on you computer.You can download the browser from HERE

After you had installed the Adobe Atmosphere on your computer click HERE to download a .zip file. Save this file to your computer, unzip it, in folder Project you will find the file with name my_world.aer. Double click on it and enjoy...

 

The Scene.
The idea behind this work was to create a Model Land for house builders. So people who are looking into buying a new house could go to a website and look over some houses online. They would be able to go inside of these houses, check out how the house looks from outside from different points of view, and just browse around and see if they like it or not. Later, developers could add specified furniture to the house or change the texture of the floor so costumers would be able to build the house for themselves and see it on the screen in 3D mode. Since Adobe Atmosphere allows you to build a 3D website and 3D worlds it would be a perfect tool to do so. Adobe Atmosphere is still under development, but you can download trial version of this software. Due to the scope of this project and time constraints I decided to limit myself in the number of houses developed and I decided to keep level of detailing quite simple.

Movement.
Since this is not an animation, but so called 3D world, user completely controls all the movements in space. User can move in any directions (up, down, left, right) and user can look up and look down. All these moves are accessible through keyboard or mouse. User uses up and down keys to move forward and backward and left and right keys on keyboard to turn left or right. If user presses Shift key and while pressing it presses up or down, user will move up and down in the 3D world. If user will press left or right key with Shift key, user will walk sideways to the left or to the right. Same way works the Ctrl key. If user wishes to look up or down, then Ctrl key should be pressed and then up and down key can be used while Ctrl is pushed down.
If user will use mouse, then forward, backward, left and right movements are accessible through the mouse while left button is pressed. User can move sideways if Shift key is pressed and by moving mouse with left button pushed down to the left or to the right, or user can look up and down, and in order to do so Ctrl key should be pushed down and mouse has to be moved up and down while left button is pushed.

Cameras.
There is only one camera that is set up by Adobe Atmosphere by default. It is so called eye camera because it is set up the way that the person at the computer has the feeling that he looks at the scenery through the eyes of the person that walks in that 3D world.

Models.
All the models used in this world were designed and created by me using Adobe Atmosphere 1.0. Since the Adobe Atmosphere is still under development, and full version is still not available I ran into some troubles creating these models. Especially I had a lot of problems with staircases, especially with alignment of the staircases. In addition to the house models, I had to create models for the washroom, fridge,kitchen unit, sofa, wall unit and bed. Later all these models were imported into each house model. Since the Adobe Atmosphere has only simple geometric shapes and lines available for the modeling, some of the models were really difficult to create.

 
 
 

 

Textures.
Textures bring the Adobe Atmosphere world to life. Textures transform a wire frame model into a virtual environment. I used Adobe Photoshop 6.0 and Adobe Illustrator 8.0 to create or modify textures. Some of the textures I found on Internet, some of them I took from the work that I had done for VISA 2F95 course, but main part of them I created on my own using different filters and effects of Adobe Photoshop.

Floor Textures

Wall Textures

     

Roof Textures

Other Textures

 

Lighting.
Lighting is another effect that makes your world look more realistic. In Adobe Atmosphere it is achieved by creating luminous surfaces - surfaces that cast light onto non-luminous surfaces around them. It is very simple to do in Adobe Atmosphere and it works quite well.

Overall Experience.
As I said before, Adobe Atmosphere is still under development. You can just download trial version from their website. So it is really hard to judge the software that still under development. It was impossible for me to get the Browser to work the right way, so you would be able to view my project right from Internet Explorer. It would open up my world without any texture, althrough every link to texture was right, and textures were placed in the right spot (I spent a long time trying to make it work). So I had to make you to download the .zip file to your computer in order to view my word. But overall impression is good. At first you have to get to know it, and some things look little bit strange at first, but later you can do very amazing things with it. On Internet you can find some worlds that other people created and it looks quite real. Adobe Atmosphere has its limits too. For example if you need to develop a model with some strange geometric shape, it would be really hard to do in Atmosphere. On another side, there is a huge market for software like this. With rapid growth of Internet, software like Adobe Atmosphere will allow people to reach completely different goals.

 


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