Sun Is Shinning İAndrew Rivers January 2000 |
Scenes - 1. The island above water The first thing I did was create a giant sphere spanning 180 degrees.Inside
of it a placed a polygon plane which was the ocean, a polygon plane below
that which was the ocean floor and a nurbs sphere spanning 180 degrees
and sunk into the middle of the scene which would serve as a desert island
instead of using my original idea of only a beach. Not only did this work
better but resulted in a much richer environment where I could place clouds
and a rainbow. The palm trees where then placed onto the island as well
as the fire pit. After placing the palm trees I wanted the trunks of the
trees to be deformed like in real life but after deforming the CVs it
appeared nothing was happening. It took a while to realize that the deformations
only appeared when you set Maya into wireframe mode. After realizing this
I was then able to deform the trees on the island making the scene a little
more realistic. 2. Underwater In both the underwater and above water scenes three shading groups had to be created. The first was for the sky using pictures of the horizon I decided to use a ramp texture going from a light blue to a darker blue which was applied to the outside dome. The second groups was for the sand which was a light brown color with snow bump map. The third was the ocean which was a water texture mapped to the color and a water texture applied to the bump map. After rendering some scenes the bump map proved too unpredictable so I decided to disconnect it which gave a more peaceful effect which is what I wanted. |
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