Cosc 3P98 Final Animation
"School's Out"
© John Cedric Aviles & Ryan L Van Luttikhuisen 
January 2000

 

Story
 

The beginning of the scene shows a modelled stealth bomber flying through the air. Different camera perspectives are implemented to show various views of the aircraft. As the plane draws closer to its target, it launches its tomohawk cruise missiles towards the building which closely resembles Brock's Schmon Tower. Different angles and perspectives are used to track the flight of the rocket. Ultimately, the missile locks on to the building and upon impact, emits a big ball of flames. The scene fades out with the building on fire.

Models/Images

Schmon Tower

       The building blocks used for the schmon tower:
 
  •  2 cubes 1 for the base, 1 for the top
  •  9 cylinders for the pillars (3 on each side)
  •  16 x 4 cylinders for the light covers on top of the tower
  •  12 x 4 x 4 Planes to simulate the floor levels on the tower.
  •   4 x 4 planes to simulate the black windows on top.
  •   Texture Used - granite
Tomohawk Cruise Missile
The building blocks used for this model included the following polygon primitives: 
  • Cylinder 1 - Main body of missile
  • Sphere 1 - Tip of Rocket
  • Sphere 2 - Rocket tail (used so smoke particles could be attached to it, providing a realistic looking rocket).
  • Cube 1 - Large wing of missile
  • Cube 2 - Small wing of missile
The color of the rocket was derived by using textures such that it gave the rocket an appearance that it was not fresh off the assembly line but had dust on it. 

Stealth Bomber
 

        Stealth Bomber:
                - 1 cube extruded
                - 2 planes for the tails
                - 1 cone for the third tail
                - 3 spheres for the cockpit
                Texture - car paint

Cloudy Sky

To provide the foundation for simulated flight, a secondary camera was set up. Since a camera can have its own environmental settings, the feature 'environment sky' was used for this scene. It is easy to visualize this effect, it is just a giant half-sphere which engulps the scene. The texture mapped to this object was the sky texture. After playing around with the attributes, this final rendered image was kept.

Particles (Fire/Smoke)

To simulate the rocket impact, half a sphere attached to the outside of the  tower and made it invisible. At impact, fire particles were added to the sphere resulting in a simulated explosion

 
 

Animation

Scene 1 - Flight of the Stealth

To simulate flight of the stealth in the air, we implemented a path animation. The animation was created by assigning the grouped stealth and rocket objects to a path. This essentially created a special motionpath node that allowed us to perfectly orchestrate the route which the stealth followed.

This scene was further extended by creating a camera with two nodes and assigning it to a a second path. It allowed us to display the stealth bomber from many various perspectives.
 

Scene 2- Fly - By
Again, a motionpath was used to simulate the stealth flying by. It was further enhanced by adding a wave file to it. The sound file was perfectly timed using Moviemaker.

Notice the altitude of the stealth, it is flying well above the skies.

Scene 3- Launching Rockets

This was the key scene to attach our two separate projects together (Linking our two primary models - the Stealth and the Schmon Tower). 

Three separate motionpaths were required for this scene. MotionPath1 was for the plane moving up and away from the scene. MotionPath2 and MotionPath3 were for the two rockets to begin the descent towards Brock.

Scene 4- Rocket Camera View 1

For camera 1 of the tower scene a sky image plane was attached to the camera.  This places a sky texture in the cameras field of view.  The sun was placed to be in the start of the cameras view.  The cameras center of focus was then set to be one of the rockets.  Each rocket was attached to a path for path animation.  The camer was placed on the path of the rocket it was focused on to get the effect of the rocket comming right at the camera.

Scene 5- Rocket Camera View 2

This scene is a distant view of the rockets flying towards the tower.  An image plane was again added to the camera for the sky.  A plane with a grass texture was placed under the tower for the ground.  The camera was set to be staticaly focused on the tower.
 

 

Scene 6- Rocket Camera View 3

A close up of the final decent of the rockets and the initial impact with the tower.  The explosion of the impact was simulated with two half spheres placed against the tower at the point of impact.  The spheres were made invisible and particle fire was added/started on the first frame that the rockets make contact with the building.  The grass texture on the plane beneath the tower was left in place.

Scene 7- Rocket Camera View 4

This scene shows the the main explosion of the impact of the rockets from a more distant view and angle.  The explosions were simulated as described in the previous scene.
 

 

Scene 8 - Demise of the Schmon Tower

The tower on fire. Due to some difficulties in attaching particle fire to the tower an invisible rectangular polygon sized slightly larger than the tower was placed over the tower. At the correct frame particle fire was added to this invisible rectangle. This results in the flames appearing to be on the tower, also allowing the tower to be slightly more visible than if the particles had been added directly to the tower. The camera was placed at ground level looking up at the tower to show the size of the tower, and it just looked cool from that angle. The sky image plane was again added to the camera for the background. 

Sounds:

To further enhance realism, sound was added using moviemaker. We downloaded several wave files from the internet
which provided sound for the following scenes:
 
 

Global sound - Korn - Falling Away from me
Scene 2 Fly-by - jet.wav
Scene 4 Rocket View 1 - flight.wav
Scene 7 Rocket View 4 - explosion.wav (Two of them)
Scene 8 Rocket View 8 - fire.wav
Conclusion:

We found Maya2 to be a very powerful tool. It was nice to see an animation package handle alot of the little things for us (such as fire particles).  We understood that since we didn't have many models, we should try to really enhance them with many camera angles and perspectives. Further enhancements were made by the introduction of sound. Overall, we are pleased that we were able to piece something decent together with limited documentation resources, and  time constraints. It was also good that we were able to work together with other groups to explore and understand the many elements of Maya.
 

Back to 2000 animations.

cameo
This page is:
http://www.cosc.brocku.ca/Offerings/3P98/schoolsout/
Last updated: 2000 01 19
Any comments? ja94ba@cosc.brocku.ca or rv97ad@cosc.brocku.ca
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